TypingTower
In TypingTower, your goal is to type the falling blocks away before they reach a certain height. Let them stack and you will lose.
Speed is key.
This is the Classic version, for the LITE version, visit TypingTower LITE
Version: 0.0.0.9
New Features:
- Main menu (not yet finished but functional for showcase/play button)
- PlayerPrefs saving settings
New Bug Fixes:
- The return key now doesn't deselect the input field. As a byproduct of how it's been fixed, the return key counts as a mistake just like backspace, but allows you to reset the input field.
- Some UI scaling issues have been addressed.
- UI color mistake corrected.
Known High Priority Bugs:
- The countdown system can be somewhat bypassed and bugged out by typing words and having new ones colliding with the barrier. This is gamebreaking and should be addressed asap.
- Mobile keyboard doesn't feature a spacebar because I am an idiot
- After exiting back to main menu, the references to UI elements are not set and therefore unuseable
- Grading system can still mess up (happened with an S grade that was shown as an A)
- Physics can cause words to be facing away from the player and unreadable
Grading system is currently inaccurate
Future Features:
- Complete scenes like the main menu and level select
- Separate LITE version of the game on the link above, featuring a wordle-like Daily Run mode
- Leaderboards
- Displaying the word that defeated the player as well as a fun fact about it or something similar
- Saving/loading of player data for the sake of unlocks and stats
- BIG MAYBE: A way for players to upload their own lists of words
Status | In development |
Platforms | HTML5 |
Author | OnlyOneUnlucky |
Genre | Educational |
Made with | Unity |
Tags | 3D, Fast-Paced, mobile, Typing, Word game |